local assets =
{
    Asset("ANIM", "anim/mytexiao.zip"),
}

local function fn()
    local inst = CreateEntity()

    inst.entity:AddTransform()
    inst.entity:AddAnimState()
    inst.entity:AddNetwork()

    inst.AnimState:SetBank("mytexiao")
    inst.AnimState:SetBuild("mytexiao")
    inst.AnimState:PlayAnimation("skylaser", true)

    inst:AddTag("FX")

    if not TheWorld.ismastersim then
        return inst
    end

    inst.persists = false

    return inst
end

return Prefab("mytexiao", fn, assets)